Constructor
new Keys(options)
Parameters:
Name | Type | Description | |||||||||||||||
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options |
object | An options object. Can be passed down with the game config.
Properties
|
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Fires:
Extends
Members
a :boolean
Wether the space bar or gamepad A button is currently down.
Type:
- boolean
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b :boolean
Wether the C or B key or gamepad B button is currently down.
Type:
- boolean
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down :boolean
Wether the down cursor, S key or dpad down is currently down.
Type:
- boolean
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engine :module:core~Engine
A reference to the main engine.
Type:
- Overrides:
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gamepadButtons :Array.<boolean>
Indicates which gamepad buttons are down
Type:
- Array.<boolean>
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left :boolean
Wether the left cursor, A or Q key or dpad left is currently down.
Type:
- boolean
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listeners :object
A dictionary of the event callbacks attached to this object.
Type:
- object
- Overrides:
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name :string
The name you gave this instance of the ScenePlugin in the game config. If you gave the plugin the name `whiskymixer`, it will become available in the scene as property like in `this.whiskymixer`.
Type:
- string
- Overrides:
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right :boolean
Wether the right cursor, D key or dpad right is currently down.
Type:
- boolean
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scene :module:core~Scene
A reference to the scene where this plugin is active.
Type:
- Overrides:
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up :boolean
Wether the up cursor, W or Z key or dpad up is currently down.
Type:
- boolean
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x :boolean
Wether the X key or gamepad X button is currently down.
Type:
- boolean
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y :boolean
Wether the Y or R key or gamepad Y button is currently down.
Type:
- boolean
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Methods
emit(type, eopt)
Emits the event of a certain type and executes all callbacks.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
type |
string | The name of the event it emits. | |
e |
object |
<optional> |
An optional object that will be passed to the callbacks first argument. |
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init()
Adds the necessary keyboard and gamepad event listeners at the start of the scene.
- Overrides:
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off(typeopt, callbackopt)
Removes listeners from this object.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
type |
string |
<optional> |
The name of the event to remove callback(s) for. If left empty, it will remove every single callback from this object. |
callback |
function |
<optional> |
The callback to remove. If left empty, it will remove all callbacks for the given type or when the type is empty every single callback on this object. |
- Overrides:
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on(type, callback)
Continually listen on this object for an event.
Parameters:
Name | Type | Description |
---|---|---|
type |
string | The name of the event. |
callback |
function | The function to execute each time the event is emitted. |
- Overrides:
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once(type, callback)
Listen on this object for an event, but execute the callback only once.
Parameters:
Name | Type | Description |
---|---|---|
type |
string | The name of the event. |
callback |
function | The function to execute once. |
- Overrides:
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onGamepadConnected(e)
Called internally when a gamepad is connected.
Parameters:
Name | Type | Description |
---|---|---|
e |
object | The native javascript event object. |
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onGamepadDisconnected(e)
Called internally when a gamepad is disconnected.
Parameters:
Name | Type | Description |
---|---|---|
e |
object | The native javascript event object. |
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onKeyDown(e)
Called internally when a key goes down. Override this if you want to support more keys.
Parameters:
Name | Type | Description |
---|---|---|
e |
object | The native javascript event object. |
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onKeyUp(e)
Called internally when a key goes up. Override this if you want to support more keys.
Parameters:
Name | Type | Description |
---|---|---|
e |
object | The native javascript event object. |
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(abstract) postRender(context, time, delta)
Called on each frame if the scene is active. After all children are rendered.
No need to call `super.postRender(context, time, delta)`
Parameters:
Name | Type | Description |
---|---|---|
context |
CanvasRenderingContext2D | The canvas render context. |
time |
number | The total time (in milliesconds) since the start of the game. |
delta |
number | The time elapsed (in milliseconds) since the last frame. |
- Overrides:
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shutdown()
Removes all the keyboard and gamepad event listeners when the scene shuts down.
- Overrides:
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update(time, delta)
Called internally to update the gamepad mappings. Override this if you want to support more buttons of the gamepad.
Parameters:
Name | Type | Description |
---|---|---|
time |
number | The total time (in milliesconds) since the start of the game. |
delta |
number | The time elapsed (in milliseconds) since the last frame. |
- Overrides:
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Events
keydown
Any key goes down. Passes the native KeyboardEvent.
Type:
- KeyboardEvent
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keyup
Any key goes up. Passes the native KeyboardEvent.
Type:
- KeyboardEvent
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paddown
Gamepad button goes down. Passes {id, name} of the button.
Type:
- object
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padup
Gamepad button goes up. Passes {id, name} of the button.
Type:
- object
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